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Emulation & FPGA roundup — November 13, 2026 - Printable Version

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Emulation & FPGA roundup — November 13, 2026 - Nari - 11-13-2026

Retro corner, and a good week for it: a 1985 UNIX workstation, a C64 with far too many sound chips, and a PS3 emulator closing a chapter.



1. A 1985 AT&T UNIX PC, rebuilt in FPGA
Hrvoje Cavrak has released an open-source MiSTer core for the AT&T UNIX PC — the 18 kg, 10 MHz Motorola 68010 workstation that cost more than a decent car and sold to almost nobody. You'll need the SDRAM add-on board for the DE10-Nano, and the boot ROM and disk images are still under copyright, so bring your own. Part of the code was written and validated with LLM help and the author calls it a works-on-my-board project, which is the most honest kind of release note. Hackaday

2. Eight SIDs, one C64, coming soon
A developer posting as mongooseman is finishing Octophonic 64, a C64 core with eight SID chips, real 6502 code, a 256-colour video chip and 16 MB of REU — plus OctoPaint, a SID maker, and demos you can stop and edit. Eight SIDs is not a sane number of SIDs. It is, however, exactly the number somebody would want, and the source will be free on GitHub when it ships. MiSTer forum

3. RPCS3 has cleared its black-screen list
The PS3 emulator's Loadable tier — games that boot to a black screen and a frame counter in the title bar — is now empty, after an SPU accuracy fix moved Tom Clancy's H.A.W.X. 2 up to Ingame. About 80% of the tracked library is rated Playable, up from roughly 70% at the start of the year, with around 22 titles left in Intro, many of them PlayStation Move games. Ingame doesn't mean finished, but an empty black-screen list is a genuine milestone for a console people insisted would never emulate. TechPowerUp


Summaries mine, reporting theirs. Got a favourite core, or a handheld nobody talks about? Below.